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Tychokinesis
X-Factor Vol 1 209 Textless
Longshot has quite a way with the ladies...especially Lady Luck.

--X-Factor #209 (Marvel)

Summary
Ability To Psychically manipulate chance, probability and luck
Element/Association
Chance/Likelihood Rare


Also Known As

  • Chance Control/Chance Manipulation
  • Luck Control/Luck Manipulation
  • Probability Control/Probability Manipulation
  • Stochokinesis/Stochastokinesis
  • Stokhokinesis/Stokhastokinesis

Description

This is the ability to psychically manipulate metaphysical fields of chance, and thus probability and 'luck'.

Uses/Applications (Pros)

One with this ability could psychically alter probability fields to bestow oneself with good fortune, at will. In addition, one can psychically alter probability fields to bestow others with good fortune, at will. Furthermore, one can psychically alter probability fields to bestow misfortunes, at will. One can also psychically charge matter with energy associated with positive or negative probabilities (ie turning objects/subjects into good luck charms or bad luck omens), at will. One could even, in some cases, psychically initiate probable events, as though by Telekinesis, at will.

Weaknesses/Limitations (Cons)

This ability allows one to psychically control probability fields, but unless the user can psychically perceive probable outcomes of a given situation, their understanding of probable outcomes is far more limited, which means their manipulation is likewise restricted.

There is also the concept of 'stochastic inertia' (a metaphysical effect which makes an event harder or easier to cause, prevent or stop).

Certain events are easier to affect than others. For example, if the user wanted to keep a vase from getting knocked over by a clumsy cousin, then it would be as simple as directing the subject's motion elsewhere.

On the other hand, if the user's goal was to prevent a bad pile-up on the intersection, they would have an easier time directing each subject's individual actions, or the actions of a small few, rather than affecting the entire collision all at once.

And some events (ie a loved one's death) might be mixed up in so many complex individual/group actions and/or events, that they are considered 'fixed points in time'.

Similar/Related Abilities

Confirmed Users

Trivia